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Talents · World of Warcraft: Forever

Warrior talents

Chart your build: one point per level from 10 to 60, each row opens at 5 more points in its tree, prerequisites at full rank. The link carries the build.

AI-generated (Google Gemini)

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0 of 51 points

Click adds a point, right-click or a long press removes one. Keyboard: Enter adds, Backspace removes.

Tree I

0 points

  1. 0
  2. 5
  3. 10
  4. 15
  5. 20
  6. 25
  7. 30

Tree II

0 points

  1. 0
  2. 5
  3. 10
  4. 15
  5. 20
  6. 25
  7. 30

Tree III

0 points

  1. 0
  2. 5
  3. 10
  4. 15
  5. 20
  6. 25
  7. 30

Export for the Navigator

Paste this string into the Navigator: it reads the build like a character export and answers questions about it.

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Talent reference

Every talent of the tree with its ranks, prerequisites and description. The chart above places the same talents.

Last changed in build 1.60.1.70291

Tree I

Row 1

  1. Improved Heroic Strike

    Ranks: 3 · 0/3

    Reduces the cost of your Heroic Strike ability by 1 Rage.

  2. Deflection

    Ranks: 5 · 0/5

    Increases your Parry chance by 1%.

  3. Improved Rend

    Ranks: 3 · 0/3

    Increases the Bleed damage done by your Rend ability by 15%.

Row 2

  1. Improved Charge

    Ranks: 2 · 0/2

    Increases the Rage generated by your Charge ability by 3.

  2. Improved Tactical Mastery

    Ranks: 5 · 0/5

    Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.

  3. Improved Overpower

    Ranks: 2 · 0/2

    Increases the critical strike chance of your Overpower ability by 25%.

Row 3

  1. Anger Management

    Ranks: 1 · 0/1 · Requires: Improved Tactical Mastery

    Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

  2. Deep Wounds

    Ranks: 3 · 0/3 · Requires: Improved Rend

    Your critical strikes cause your opponent to Bleed, dealing 0% of your melee weapon's average damage over 12 sec.

Row 4

  1. Spearing Strike

    Ranks: 1 · 0/1

    A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

  2. Two-Handed Weapon Specialization

    Ranks: 3 · 0/3

    Increases the damage you deal with two-handed melee weapons by 1%.

  3. Impale

    Ranks: 2 · 0/2 · Requires: Deep Wounds

    Increases the critical strike damage bonus of your abilities by 10%.

Row 5

  1. Bloodthrill

    Ranks: 5 · 0/5

    Grants your Main Hand melee attacks against enemies afflicted by your Rend a 15% chance to allow an activation of Overpower.

  2. Sweeping Strikes

    Ranks: 1 · 0/1

    Your next 5 melee attacks strike an additional nearby opponent.

  3. Weaponmaster

    Ranks: 5 · 0/5

    Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Polearm:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace/Staff:|R Your attacks ignore 15% of your target's armor. |CFFFFFFFFSword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target.

Row 6

  1. Improved Slam

    Ranks: 2 · 0/2

    Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.

  2. Improved Hamstring

    Ranks: 3 · 0/3

    Gives your Hamstring ability a 0% chance to immobilize the target for 5 sec.

Row 7

  1. Mortal Strike

    Ranks: 1 · 0/1 · Requires: Sweeping Strikes

    A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

Tree II

Row 1

  1. Booming Voice

    Ranks: 5 · 0/5

    Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.

  2. Cruelty

    Ranks: 5 · 0/5

    Improves your chance to get a critical strike with melee attacks by 5%.

Row 2

  1. Lingering Rage

    Ranks: 5 · 0/5

    Increases the time before your Rage begins to decay after leaving combat by 0 sec.

  2. Unbridled Wrath

    Ranks: 5 · 0/5

    Gives you a 0% chance to generate 1 additional Rage when you deal melee damage with a weapon.

Row 3

  1. Furious Precision

    Ranks: 3 · 0/3

    Increases your chance to hit with off-hand attacks by 10%.

  2. Piercing Howl

    Ranks: 1 · 0/1

    Causes all enemies within $a2 yds to be Dazed, reducing movement speed by 50% for 6 sec.

  3. Blood Craze

    Ranks: 3 · 0/3

    Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

Row 4

  1. Dual Wield Specialization

    Ranks: 5 · 0/5

    Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 5%.

  2. Raging Blows

    Ranks: 1 · 0/1

    Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.

  3. Enrage

    Ranks: 5 · 0/5

    Gives you a 30% chance to deal 0% increased Physical damage for 12 sec after being the victim of any damaging attack.

  4. Improved Execute

    Ranks: 2 · 0/2

    Reduces the Rage cost of your Execute ability by 5.

Row 5

  1. Improved Berserker Rage

    Ranks: 2 · 0/2

    Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.

  2. Death Wish

    Ranks: 1 · 0/1

    When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

  3. Improved Intercept

    Ranks: 2 · 0/2

    Reduces the cooldown of your Intercept ability by 10 sec.

Row 6

  1. Flurry

    Ranks: 5 · 0/5 · Requires: Death Wish

    Increases your melee attack speed by 1% for your next 3 swings after dealing a melee critical strike.

  2. Gore Drinker

    Ranks: 2 · 0/2 · Requires: Enrage

    Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.

Row 7

  1. Bloodthirst

    Ranks: 1 · 0/1

    Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.

Tree III

Row 1

  1. Improved Bloodrage

    Ranks: 2 · 0/2

    Increases all the Rage generated by your Bloodrage ability by 50%.

  2. Shield Specialization

    Ranks: 5 · 0/5

    Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.

  3. Iron Will

    Ranks: 5 · 0/5

    Reduces the duration of Stun and Fear effects inflicted on you by 15%.

Row 2

  1. Anticipation

    Ranks: 5 · 0/5

    Increases your Defense Skill by 20.

  2. Improved Revenge

    Ranks: 3 · 0/3

    Increases damage dealt by your Revenge ability by 60%.

  3. Improved Thunder Clap

    Ranks: 3 · 0/3

    Reduces the Rage cost of your Thunder Clap ability by 6.

Row 3

  1. Last Stand

    Ranks: 1 · 0/1

    When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

  2. Master of Defense

    Ranks: 2 · 0/2 · Requires: Shield Specialization

    Grants you a 0% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

  3. Improved Disarm

    Ranks: 3 · 0/3

    Reduces the cooldown of your Disarm ability by 20 secs.

  4. Defiance

    Ranks: 3 · 0/3

    Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.

Row 4

  1. Improved Sunder Armor

    Ranks: 3 · 0/3

    Reduces the Rage cost of your Sunder Armor ability by 3.

  2. Vanguard

    Ranks: 1 · 0/1

    Your Charge ability is now usable while in Defensive Stance.

  3. Improved Shield Bash

    Ranks: 2 · 0/2

    Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.

Row 5

  1. Improved Shield Wall

    Ranks: 2 · 0/2

    Reduces the cooldown of your Shield Wall ability by 11.0 min.

  2. Concussion Blow

    Ranks: 1 · 0/1

    Stuns the target for 5 sec.

  3. Focused Rage

    Ranks: 3 · 0/3

    Reduces the Rage cost of your offensive abilities by 3.

Row 6

  1. Bastion

    Ranks: 5 · 0/5

    Increases all damage you deal by 10% while a shield is equipped.

Row 7

  1. Shield Slam

    Ranks: 1 · 0/1 · Requires: Concussion Blow

    Slam the target with your shield, causing 430 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.