Talents · World of Warcraft: Forever

Shaman talents

Chart your build: one point per level from 10 to 60, each row opens at five more points in its tree, prerequisites at full rank. The link carries the build.

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Tree I

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  1. 0
  2. 5
  3. 10
  4. 15
  5. 20
  6. 25
  7. 30

Tree II

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  1. 0
  2. 5
  3. 10
  4. 15
  5. 20
  6. 25
  7. 30

Tree III

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  1. 0
  2. 5
  3. 10
  4. 15
  5. 20
  6. 25
  7. 30

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Talent reference

Every talent of the tree with its ranks, prerequisites and description. The chart above places the same talents.

Last changed in build 1.60.1.69893

Tree I

Row 1

  1. Convection

    Ranks: 5 · 0/5

    Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.

  2. Concussion

    Ranks: 5 · 0/5

    Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.

Row 2

  1. Elemental Warding

    Ranks: 3 · 0/3

    Reduces damage taken from Fire, Frost, and Nature effects by 4%.

  2. Reverberation

    Ranks: 5 · 0/5

    Reduces the cooldown of your Shock spells by 0.2 sec.

  3. Call of Flame

    Ranks: 3 · 0/3

    Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.

  4. Elemental Devastation

    Ranks: 3 · 0/3

    Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 0% for 10 sec.

Row 3

  1. Elemental Focus

    Ranks: 1 · 0/1

    Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

  2. Elemental Fury

    Ranks: 5 · 0/5

    Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.

Row 4

  1. Improved Fire Nova

    Ranks: 2 · 0/2

    Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 2 sec.

  2. Eye of the Storm

    Ranks: 3 · 0/3

    Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.

  3. Call of Thunder

    Ranks: 1 · 0/1 · Requires: Elemental Fury

    Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.

Row 5

  1. Elemental Reach

    Ranks: 2 · 0/2

    Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.

  2. Lightning Overload

    Ranks: 3 · 0/3

    Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

  3. Earthbound

    Ranks: 1 · 0/1

    Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

Row 6

  1. Elemental Alacrity

    Ranks: 3 · 0/3 · Requires: Call of Thunder

    Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.20 sec.

Row 7

  1. Lava Burst

    Ranks: 1 · 0/1 · Requires: Lightning Overload

    You hurl molten lava at the target, dealing 113 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

Tree II

Row 1

  1. Earth's Grasp

    Ranks: 2 · 0/2

    Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.

  2. Thundering Strikes

    Ranks: 5 · 0/5

    Improves your chance to get a critical strike with all spells and attacks by 1%.

  3. Ancestral Knowledge

    Ranks: 5 · 0/5

    Increases your Intellect by 10%.

Row 2

  1. Guardian Totems

    Ranks: 2 · 0/2

    Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.

  2. Mental Dexterity

    Ranks: 3 · 0/3

    Increases your Attack Power by an amount equal to 100% of your Intellect.

  3. Improved Ghost Wolf

    Ranks: 2 · 0/2

    Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.

  4. Improved Lightning Shield

    Ranks: 3 · 0/3

    Increases the damage done by your Lightning Shield orbs by 5%.

Row 3

  1. Elemental Weapons

    Ranks: 3 · 0/3

    Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

  2. Shamanistic Focus

    Ranks: 1 · 0/1

    Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

  3. Anticipation

    Ranks: 3 · 0/3

    Increases your chance to dodge by an additional 1%.

Row 4

  1. Toughness

    Ranks: 5 · 0/5

    Increases your Stamina by 2%.

  2. Flurry

    Ranks: 5 · 0/5 · Requires: Mental Dexterity

    Increases your attack speed by 1% for your next 3 swings after dealing a melee critical strike.

  3. Stormstrike

    Ranks: 1 · 0/1

    Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

Row 5

  1. Spirit Weapons

    Ranks: 1 · 0/1

    Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

  2. Mental Quickness

    Ranks: 2 · 0/2

    Increases your spell damage and healing by up to 30% of your Intellect.

  3. Improved Stormstrike

    Ranks: 2 · 0/2 · Requires: Stormstrike

    When you Stormstrike, you have a 20% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 20% chance to reset each time you Dodge or Parry.

Row 6

  1. Maelstrom Weapon

    Ranks: 5 · 0/5

    When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.

Row 7

  1. Rage of the Farseer

    Ranks: 1 · 0/1 · Requires: Mental Quickness

    Increases your melee attack speed and spell casting speed by 30% for 25 sec.

Tree III

Row 1

  1. Improved Healing Wave

    Ranks: 5 · 0/5

    Reduces the casting time of your Healing Wave spell by 0.1 sec.

  2. Totemic Focus

    Ranks: 5 · 0/5

    Reduces the Mana cost of your totems and any spells that summon or move them by 5%.

Row 2

  1. Mindfulness

    Ranks: 3 · 0/3

    Allows 5% of your Mana regeneration to continue while casting.

  2. Natural Grace

    Ranks: 3 · 0/3

    Reduces the threat generated by your spells by 30%.

  3. Tidal Focus

    Ranks: 5 · 0/5

    Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.

  4. Improved Reincarnation

    Ranks: 2 · 0/2

    Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 10%.

Row 3

  1. Ancestral Healing

    Ranks: 3 · 0/3

    Increases your target's armor value by 0% for 15 sec after getting a critical effect from one of your healing spells.

  2. Healing Focus

    Ranks: 3 · 0/3

    Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

  3. Water Shield

    Ranks: 1 · 0/1

    The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

Row 4

  1. Tidal Mastery

    Ranks: 5 · 0/5

    Increases the critical effect chance of your healing spells by 1%.

  2. Restorative Totems

    Ranks: 5 · 0/5

    Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 5%.

  3. Mana Tide Totem

    Ranks: 1 · 0/1

    Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

Row 5

  1. Healing Way

    Ranks: 3 · 0/3

    Increases the amount healed by your Healing Wave spell by 33%.

  2. Nature's Swiftness

    Ranks: 1 · 0/1

    When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

Row 6

  1. Purification

    Ranks: 5 · 0/5

    Increases the effectiveness of your healing spells by 10%.

Row 7

  1. Riptide

    Ranks: 1 · 0/1 · Requires: Healing Way

    Heals a friendly target for 480, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.