Talents · World of Warcraft: Forever

Rogue talents

Chart your build: one point per level from 10 to 60, each row opens at five more points in its tree, prerequisites at full rank. The link carries the build.

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Tree I

0 points

  1. 0
  2. 5
  3. 10
  4. 15
  5. 20
  6. 25
  7. 30

Tree II

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  1. 0
  2. 5
  3. 10
  4. 15
  5. 20
  6. 25
  7. 30

Tree III

0 points

  1. 0
  2. 5
  3. 10
  4. 15
  5. 20
  6. 25
  7. 30

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Talent reference

Every talent of the tree with its ranks, prerequisites and description. The chart above places the same talents.

Last changed in build 1.60.1.69893

Tree I

Row 1

  1. Improved Gouge

    Ranks: 3 · 0/3

    Increases the duration of your Gouge ability by 1.5 sec.

  2. Remorseless Attacks

    Ranks: 2 · 0/2

    After killing a non-trivial enemy, gives you a 0% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

  3. Malice

    Ranks: 5 · 0/5

    Increases your critical strike chance with all attacks and Poisons by 5%.

Row 2

  1. Ruthlessness

    Ranks: 3 · 0/3

    Gives your finishing moves a 60% chance to add a Combo Point to your target.

  2. Murder

    Ranks: 2 · 0/2

    Increases all damage dealt by 4% against Humanoid and Giant targets.

  3. Improved Slice and Dice

    Ranks: 3 · 0/3

    Increases the duration of your Slice and Dice ability by 15%.

Row 3

  1. Relentless Strikes

    Ranks: 1 · 0/1

    Your finishing moves have a 0% chance per Combo Point to restore 25 Energy.

  2. Improved Expose Armor

    Ranks: 2 · 0/2

    Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.

  3. Lethality

    Ranks: 5 · 0/5 · Requires: Malice

    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.

Row 4

  1. Vile Poisons

    Ranks: 5 · 0/5

    Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

  2. Cold Blood

    Ranks: 1 · 0/1

    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

  3. Improved Poisons

    Ranks: 5 · 0/5

    Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.

Row 5

  1. Vigor

    Ranks: 2 · 0/2

    Increases your maximum Energy by 10.

  2. Mutilate

    Ranks: 1 · 0/1

    Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

  3. Improved Kidney Shot

    Ranks: 2 · 0/2

    Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.

Row 6

  1. Seal Fate

    Ranks: 5 · 0/5

    Your critical strikes from abilities that add Combo Points have a 0% chance to add an additional Combo Point.

Row 7

  1. Venom

    Ranks: 1 · 0/1 · Requires: Mutilate

    Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Tree II

Row 1

  1. Improved Eviscerate

    Ranks: 3 · 0/3

    Increases the damage done by your Eviscerate ability by 20%.

  2. Improved Sinister Strike

    Ranks: 2 · 0/2

    Reduces the Energy cost of your Sinister Strike ability by 5.

  3. Lightning Reflexes

    Ranks: 5 · 0/5

    Increases your Dodge chance by 5%.

Row 2

  1. Puncturing Wounds

    Ranks: 3 · 0/3

    Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.

  2. Deflection

    Ranks: 3 · 0/3

    Increases your Parry chance by 1%.

  3. Precision

    Ranks: 3 · 0/3

    Improves your chance to hit by 1%.

Row 3

  1. Endurance

    Ranks: 2 · 0/2

    Reduces the cooldown of your Sprint and Evasion abilities by 60%.

  2. Riposte

    Ranks: 1 · 0/1 · Requires: Deflection

    A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for $19718d.

  3. Improved Sprint

    Ranks: 2 · 0/2

    Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Row 4

  1. Improved Kick

    Ranks: 2 · 0/2

    Gives your Kick ability a 100% chance to Silence the target for 2 sec.

  2. Flawless Execution

    Ranks: 1 · 0/1

    Reduces the Energy cost of your Eviscerate ability by 10.

  3. Dual Wield Specialization

    Ranks: 5 · 0/5 · Requires: Precision

    Increases the damage done by your off-hand weapon by 50%.

Row 5

  1. Blade Flurry

    Ranks: 1 · 0/1

    Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

  2. Hack and Slash

    Ranks: 5 · 0/5

    Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace:|R Your attacks ignore 15% of your target's armor.

Row 6

  1. Weapon Expertise

    Ranks: 2 · 0/2 · Requires: Blade Flurry

    Reduces the chance for your attacks to be Dodged or Parried by 2%.

  2. Aggression

    Ranks: 3 · 0/3

    Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.

Row 7

  1. Adrenaline Rush

    Ranks: 1 · 0/1

    Increases your Energy regeneration rate by 100% for 15 sec.

Tree III

Row 1

  1. Camouflage

    Ranks: 5 · 0/5

    Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.

  2. Master of Deception

    Ranks: 3 · 0/3

    Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.

  3. Opportunity

    Ranks: 2 · 0/2

    Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.

Row 2

  1. Setup

    Ranks: 3 · 0/3

    Gives you a 0% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.

  2. Elusiveness

    Ranks: 2 · 0/2

    Reduces the cooldown of your Vanish and Blind abilities by 90 sec.

  3. Dirty Tricks

    Ranks: 2 · 0/2

    Reduces the Energy cost of your Sap and Blind abilities by 50%.

  4. Improved Ambush

    Ranks: 3 · 0/3

    Increases the critical strike chance of your Ambush ability by 45%.

Row 3

  1. Initiative

    Ranks: 3 · 0/3

    Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

  2. Ghostly Strike

    Ranks: 1 · 0/1

    A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

  3. Improved Distract

    Ranks: 2 · 0/2

    Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.

Row 4

  1. Heightened Senses

    Ranks: 2 · 0/2

    Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 6%.

  2. Premeditation

    Ranks: 1 · 0/1

    Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

  3. Serrated Blades

    Ranks: 3 · 0/3

    Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

Row 5

  1. Dirty Deeds

    Ranks: 2 · 0/2

    Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.

  2. Preparation

    Ranks: 1 · 0/1

    When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

  3. Hemorrhage

    Ranks: 1 · 0/1 · Requires: Serrated Blades

    An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

Row 6

  1. Quietus

    Ranks: 5 · 0/5 · Requires: Dirty Deeds

    Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.

  2. Cutthroat

    Ranks: 5 · 0/5

    Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.

Row 7

  1. Thousand Cuts

    Ranks: 1 · 0/1 · Requires: Preparation

    When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.