Talents · World of Warcraft: Forever
Rogue talents
Chart your build: one point per level from 10 to 60, each row opens at five more points in its tree, prerequisites at full rank. The link carries the build.
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Tree I
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- 30
Tree II
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Tree III
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Talent reference
Every talent of the tree with its ranks, prerequisites and description. The chart above places the same talents.
Last changed in build 1.60.1.69893
Tree I
Row 1
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Improved Gouge
Ranks: 3 · 0/3
Increases the duration of your Gouge ability by 1.5 sec.
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Remorseless Attacks
Ranks: 2 · 0/2
After killing a non-trivial enemy, gives you a 0% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
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Malice
Ranks: 5 · 0/5
Increases your critical strike chance with all attacks and Poisons by 5%.
Row 2
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Ruthlessness
Ranks: 3 · 0/3
Gives your finishing moves a 60% chance to add a Combo Point to your target.
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Murder
Ranks: 2 · 0/2
Increases all damage dealt by 4% against Humanoid and Giant targets.
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Improved Slice and Dice
Ranks: 3 · 0/3
Increases the duration of your Slice and Dice ability by 15%.
Row 3
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Relentless Strikes
Ranks: 1 · 0/1
Your finishing moves have a 0% chance per Combo Point to restore 25 Energy.
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Improved Expose Armor
Ranks: 2 · 0/2
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
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Lethality
Ranks: 5 · 0/5 · Requires: Malice
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.
Row 4
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Vile Poisons
Ranks: 5 · 0/5
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
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Cold Blood
Ranks: 1 · 0/1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
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Improved Poisons
Ranks: 5 · 0/5
Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Row 5
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Vigor
Ranks: 2 · 0/2
Increases your maximum Energy by 10.
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Mutilate
Ranks: 1 · 0/1
Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
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Improved Kidney Shot
Ranks: 2 · 0/2
Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Row 6
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Seal Fate
Ranks: 5 · 0/5
Your critical strikes from abilities that add Combo Points have a 0% chance to add an additional Combo Point.
Row 7
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Venom
Ranks: 1 · 0/1 · Requires: Mutilate
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Tree II
Row 1
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Improved Eviscerate
Ranks: 3 · 0/3
Increases the damage done by your Eviscerate ability by 20%.
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Improved Sinister Strike
Ranks: 2 · 0/2
Reduces the Energy cost of your Sinister Strike ability by 5.
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Lightning Reflexes
Ranks: 5 · 0/5
Increases your Dodge chance by 5%.
Row 2
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Puncturing Wounds
Ranks: 3 · 0/3
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
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Deflection
Ranks: 3 · 0/3
Increases your Parry chance by 1%.
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Precision
Ranks: 3 · 0/3
Improves your chance to hit by 1%.
Row 3
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Endurance
Ranks: 2 · 0/2
Reduces the cooldown of your Sprint and Evasion abilities by 60%.
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Riposte
Ranks: 1 · 0/1 · Requires: Deflection
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for $19718d.
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Improved Sprint
Ranks: 2 · 0/2
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Row 4
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Improved Kick
Ranks: 2 · 0/2
Gives your Kick ability a 100% chance to Silence the target for 2 sec.
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Flawless Execution
Ranks: 1 · 0/1
Reduces the Energy cost of your Eviscerate ability by 10.
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Dual Wield Specialization
Ranks: 5 · 0/5 · Requires: Precision
Increases the damage done by your off-hand weapon by 50%.
Row 5
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Blade Flurry
Ranks: 1 · 0/1
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
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Hack and Slash
Ranks: 5 · 0/5
Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace:|R Your attacks ignore 15% of your target's armor.
Row 6
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Weapon Expertise
Ranks: 2 · 0/2 · Requires: Blade Flurry
Reduces the chance for your attacks to be Dodged or Parried by 2%.
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Aggression
Ranks: 3 · 0/3
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Row 7
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Adrenaline Rush
Ranks: 1 · 0/1
Increases your Energy regeneration rate by 100% for 15 sec.
Tree III
Row 1
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Camouflage
Ranks: 5 · 0/5
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
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Master of Deception
Ranks: 3 · 0/3
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
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Opportunity
Ranks: 2 · 0/2
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Row 2
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Setup
Ranks: 3 · 0/3
Gives you a 0% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
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Elusiveness
Ranks: 2 · 0/2
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
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Dirty Tricks
Ranks: 2 · 0/2
Reduces the Energy cost of your Sap and Blind abilities by 50%.
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Improved Ambush
Ranks: 3 · 0/3
Increases the critical strike chance of your Ambush ability by 45%.
Row 3
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Initiative
Ranks: 3 · 0/3
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
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Ghostly Strike
Ranks: 1 · 0/1
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
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Improved Distract
Ranks: 2 · 0/2
Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
Row 4
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Heightened Senses
Ranks: 2 · 0/2
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 6%.
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Premeditation
Ranks: 1 · 0/1
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
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Serrated Blades
Ranks: 3 · 0/3
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Row 5
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Dirty Deeds
Ranks: 2 · 0/2
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
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Preparation
Ranks: 1 · 0/1
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
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Hemorrhage
Ranks: 1 · 0/1 · Requires: Serrated Blades
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Row 6
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Quietus
Ranks: 5 · 0/5 · Requires: Dirty Deeds
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
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Cutthroat
Ranks: 5 · 0/5
Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Row 7
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Thousand Cuts
Ranks: 1 · 0/1 · Requires: Preparation
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.