Talents · World of Warcraft: Forever

Priest talents

Chart your build: one point per level from 10 to 60, each row opens at five more points in its tree, prerequisites at full rank. The link carries the build.

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Tree I

0 points

  1. 0
  2. 5
  3. 10
  4. 15
  5. 20
  6. 25
  7. 30

Tree II

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  1. 0
  2. 5
  3. 10
  4. 15
  5. 20
  6. 25
  7. 30

Tree III

0 points

  1. 0
  2. 5
  3. 10
  4. 15
  5. 20
  6. 25
  7. 30

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Talent reference

Every talent of the tree with its ranks, prerequisites and description. The chart above places the same talents.

Last changed in build 1.60.1.69893

Tree I

Row 1

  1. Power in Light

    Ranks: 5 · 0/5

    Your Smite and Penance spells deal 15% increased damage to targets afflicted with your Holy Fire.

  2. Wand Specialization

    Ranks: 2 · 0/2

    Increases your damage with Wands by 25%.

  3. Twin Disciplines

    Ranks: 5 · 0/5

    Increases the damage and healing of your instant cast spells by 5%.

Row 2

  1. Silent Resolve

    Ranks: 3 · 0/3

    Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

  2. Holy Precision

    Ranks: 3 · 0/3

    Improves your chance to hit with Holy spells by 18%.

  3. Improved Power Word: Shield

    Ranks: 3 · 0/3

    Increases the damage absorbed by your Power Word: Shield by 20%.

  4. Martyrdom

    Ranks: 2 · 0/2

    Gives you a 0% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

Row 3

  1. Mental Agility

    Ranks: 3 · 0/3

    Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.

  2. Inner Focus

    Ranks: 1 · 0/1

    When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

  3. Meditation

    Ranks: 3 · 0/3

    Allows 50% of your Mana regeneration to continue while casting.

Row 4

  1. Improved Inner Fire

    Ranks: 3 · 0/3

    Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

  2. Mental Strength

    Ranks: 5 · 0/5

    Increases your total Intellect by 15%.

  3. Soul Warding

    Ranks: 1 · 0/1 · Requires: Improved Power Word: Shield

    Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

  4. Improved Mana Burn

    Ranks: 2 · 0/2

    Reduces the casting time of your Mana Burn spell by 1.0 sec.

Row 5

  1. Penance

    Ranks: 1 · 0/1

    Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.

  2. Renewed Hope

    Ranks: 5 · 0/5 · Requires: Soul Warding

    Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.

Row 6

  1. Divine Aegis

    Ranks: 3 · 0/3

    Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.

Row 7

  1. Power Infusion

    Ranks: 1 · 0/1 · Requires: Penance

    Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

Tree II

Row 1

  1. Twilight Focus

    Ranks: 3 · 0/3

    Gives you a 70% chance to avoid interruption caused by damage while casting any spell.

  2. Improved Renew

    Ranks: 3 · 0/3

    Increases the amount healed by your Renew spell by 5%.

  3. Holy Specialization

    Ranks: 5 · 0/5

    Increases the critical effect chance of your Holy spells by 1%.

Row 2

  1. Spell Warding

    Ranks: 5 · 0/5

    Reduces all spell damage taken by 10%.

  2. Divine Fury

    Ranks: 5 · 0/5

    Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.

Row 3

  1. Holy Nova

    Ranks: 1 · 0/1

    Causes an explosion of holy light around the caster, causing 27 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 51. These effects cause no threat.

  2. Blessed Recovery

    Ranks: 3 · 0/3

    After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

  3. Inspiration

    Ranks: 3 · 0/3

    Your non-periodic critical heals increase your target's Armor by 0% for 15 sec.

Row 4

  1. Holy Reach

    Ranks: 2 · 0/2

    Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

  2. Improved Healing

    Ranks: 3 · 0/3

    Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.

  3. Searing Light

    Ranks: 2 · 0/2 · Requires: Divine Fury

    Increases your Holy damage done by 10%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

  4. Binding Heal

    Ranks: 1 · 0/1

    Heals a friendly target and the caster for 247. Low threat.

Row 5

  1. Litany of Light

    Ranks: 2 · 0/2

    When you cast a healing spell, gain Mana equal to 20% of the base cost of the spell if your previous heal was a different spell.

  2. Spirit of Redemption

    Ranks: 1 · 0/1

    Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

  3. Spiritual Guidance

    Ranks: 5 · 0/5

    Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.

Row 6

  1. Spiritual Healing

    Ranks: 3 · 0/3

    Increases the amount healed by your spells by 2%.

Row 7

  1. Prayer of Mending

    Ranks: 1 · 0/1 · Requires: Spirit of Redemption

    Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

Tree III

Row 1

  1. Shadow Focus

    Ranks: 5 · 0/5

    Improves your chance to hit with Shadow spells by 5%.

  2. Blackout

    Ranks: 5 · 0/5

    Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

  3. Spirit Tap

    Ranks: 5 · 0/5

    Gives you a 0% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.

  4. Holy Specialization

    Ranks: 5 · 0/5

    Increases the critical effect chance of your Holy spells by 1%.

Row 2

  1. Shadow Affinity

    Ranks: 3 · 0/3

    Reduces the threat generated by your Shadow spells by 8%.

  2. Improved Shadow Word: Pain

    Ranks: 2 · 0/2

    Increases the duration of your Shadow Word: Pain spell by 6 sec.

  3. Shadow Reach

    Ranks: 2 · 0/2

    Increases the range of your offensive Shadow spells by 20%.

Row 3

  1. Improved Mind Blast

    Ranks: 5 · 0/5

    Reduces the cooldown of your Mind Blast spell by 2.5 sec.

  2. Improved Psychic Scream

    Ranks: 2 · 0/2 · Requires: Blackout

    Reduces the cooldown of your Psychic Scream spell by 4 sec.

  3. Mind Flay

    Ranks: 1 · 0/1

    Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

  4. Improved Mind Flay

    Ranks: 2 · 0/2 · Requires: Mind Flay

    Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 80%.

Row 4

  1. Improved Fade

    Ranks: 2 · 0/2

    Decreases the cooldown of your Fade ability by 6 sec.

  2. Vampiric Embrace

    Ranks: 1 · 0/1

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.

  3. Shadow Weaving

    Ranks: 3 · 0/3

    Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

Row 5

  1. Silence

    Ranks: 1 · 0/1

    Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

  2. Devouring Contagion

    Ranks: 2 · 0/2

    Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.

Row 6

  1. Early Demise

    Ranks: 2 · 0/2

    Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.

  2. Darkness

    Ranks: 5 · 0/5

    Increases your Shadow damage done by 10%.

Row 7

  1. Shadowform

    Ranks: 1 · 0/1 · Requires: Vampiric Embrace

    Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.