Talents · World of Warcraft: Forever
Priest talents
Chart your build: one point per level from 10 to 60, each row opens at 5 more points in its tree, prerequisites at full rank. The link carries the build.
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Tree I
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- 5
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- 30
Tree II
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- 20
- 25
- 30
Tree III
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- 5
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- 25
- 30
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Talent reference
Every talent of the tree with its ranks, prerequisites and description. The chart above places the same talents.
Last changed in build 1.60.1.70425
Tree I
Row 1
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Power in Light
Ranks: 5 · 0/5
Your Smite and Penance spells deal 15% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
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Wand Specialization
Ranks: 2 · 0/2
Increases your damage with Wands by 25%.
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Twin Disciplines
Ranks: 5 · 0/5
Increases the damage and healing of your instant cast spells by 5%.
Row 2
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Silent Resolve
Ranks: 3 · 0/3
Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
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Holy Precision
Ranks: 3 · 0/3
Improves your chance to hit with Holy spells by 18%.
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Mental Strength
Ranks: 5 · 0/5
Increases your total Intellect by 15%.
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Martyrdom
Ranks: 2 · 0/2
Gives you a 0% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Row 3
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Mental Agility
Ranks: 3 · 0/3
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
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Inner Focus
Ranks: 1 · 0/1
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
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Improved Power Word: Shield
Ranks: 3 · 0/3
Increases the damage absorbed by your Power Word: Shield by 20%.
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Meditation
Ranks: 3 · 0/3
Allows 50% of your Mana regeneration to continue while casting.
Row 4
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Improved Inner Fire
Ranks: 3 · 0/3
Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
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Improved Mana Burn
Ranks: 2 · 0/2
Reduces the casting time of your Mana Burn spell by 1.0 sec.
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Soul Warding
Ranks: 1 · 0/1 · Requires: Improved Power Word: Shield
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Row 5
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Penance
Ranks: 1 · 0/1
Launches a volley of holy light at the target, causing 42 Holy damage to an enemy, or 126 healing to an ally, instantly and every 1 sec for 2 sec.
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Renewed Hope
Ranks: 5 · 0/5 · Requires: Soul Warding
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Row 6
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Divine Aegis
Ranks: 3 · 0/3
Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to ${$s2*$pl} damage and lasts 12 sec.
Row 7
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Power Infusion
Ranks: 1 · 0/1 · Requires: Penance
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Tree II
Row 1
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Twilight Focus
Ranks: 3 · 0/3
Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
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Improved Renew
Ranks: 3 · 0/3
Increases the amount healed by your Renew spell by 5%.
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Holy Specialization
Ranks: 5 · 0/5
Increases the critical effect chance of your Holy spells by 1%.
Row 2
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Spell Warding
Ranks: 5 · 0/5
Reduces all spell damage taken by 10%.
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Divine Fury
Ranks: 5 · 0/5
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Row 3
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Holy Nova
Ranks: 1 · 0/1
Causes an explosion of holy light around the caster, causing 27 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 51. These effects cause no threat.
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Blessed Recovery
Ranks: 3 · 0/3
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
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Inspiration
Ranks: 3 · 0/3
Your non-periodic critical heals increase your target's Armor by 0% for 15 sec.
Row 4
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Holy Reach
Ranks: 2 · 0/2
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
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Improved Healing
Ranks: 3 · 0/3
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
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Searing Light
Ranks: 2 · 0/2 · Requires: Divine Fury
Increases your Holy damage done by 10%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
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Binding Heal
Ranks: 1 · 0/1
Heals a friendly target and the caster for 247. Low threat.
Row 5
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Litany of Light
Ranks: 2 · 0/2
When you cast a healing spell, gain Mana equal to 20% of the base cost of the spell if your previous heal was a different spell.
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Spirit of Redemption
Ranks: 1 · 0/1
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
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Spiritual Guidance
Ranks: 5 · 0/5
Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Row 6
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Spiritual Healing
Ranks: 3 · 0/3
Increases the amount healed by your spells by 2%.
Row 7
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Prayer of Mending
Ranks: 1 · 0/1 · Requires: Spirit of Redemption
Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Tree III
Row 1
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Shadow Focus
Ranks: 5 · 0/5
Improves your chance to hit with Shadow spells by 5%.
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Blackout
Ranks: 5 · 0/5
Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
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Spirit Tap
Ranks: 5 · 0/5
Gives you a 0% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
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Holy Specialization
Ranks: 5 · 0/5
Increases the critical effect chance of your Holy spells by 1%.
Row 2
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Improved Mind Blast
Ranks: 5 · 0/5
Reduces the cooldown of your Mind Blast spell by 2.5 sec.
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Improved Shadow Word: Pain
Ranks: 2 · 0/2
Increases the duration of your Shadow Word: Pain spell by 6 sec.
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Shadow Reach
Ranks: 2 · 0/2
Increases the range of your offensive Shadow spells by 20%.
Row 3
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Improved Psychic Scream
Ranks: 2 · 0/2 · Requires: Blackout
Reduces the cooldown of your Psychic Scream spell by 4 sec.
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Mind Flay
Ranks: 1 · 0/1
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
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Improved Mind Flay
Ranks: 2 · 0/2 · Requires: Mind Flay
Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.
Row 4
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Dark Inspiration
Ranks: 5 · 0/5
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
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Vampiric Embrace
Ranks: 1 · 0/1
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
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Shadow Weaving
Ranks: 3 · 0/3
Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Row 5
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Silence
Ranks: 1 · 0/1
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
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Devouring Contagion
Ranks: 2 · 0/2
Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.
Row 6
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Early Demise
Ranks: 2 · 0/2
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
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Darkness
Ranks: 5 · 0/5
Increases your Shadow damage done by 10%.
Row 7
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Shadowform
Ranks: 1 · 0/1 · Requires: Vampiric Embrace
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.