Talents · World of Warcraft: Forever
Paladin talents
Chart your build: one point per level from 10 to 60, each row opens at five more points in its tree, prerequisites at full rank. The link carries the build.
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Tree I
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- 30
Tree II
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- 30
Tree III
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- 5
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- 30
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Talent reference
Every talent of the tree with its ranks, prerequisites and description. The chart above places the same talents.
Last changed in build 1.60.1.69893
Tree I
Row 1
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Improved Holy Strike
Ranks: 2 · 0/2
Reduces the cooldown of your Holy Strike ability by 2 sec.
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Divine Strength
Ranks: 5 · 0/5
Increases your Strength by 2%.
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Divine Intellect
Ranks: 5 · 0/5
Increases your total Intellect by 2%.
Row 2
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Healing Light
Ranks: 3 · 0/3
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
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Spiritual Focus
Ranks: 2 · 0/2
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.
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Improved Seals
Ranks: 3 · 0/3
Increases the damage done by your Seals and Judgements by 3%.
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Unyielding Faith
Ranks: 2 · 0/2
Reduces the duration of Fear and Disorient effects on you by 30%.
Row 3
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Voice of Truth
Ranks: 1 · 0/1
Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
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Reverence
Ranks: 3 · 0/3
Allows 30% of your Mana regeneration to continue while casting.
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Purifying Power
Ranks: 2 · 0/2
Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 50%.
Row 4
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Infusion of Light
Ranks: 2 · 0/2
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
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Illumination
Ranks: 5 · 0/5 · Requires: Reverence
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 0% chance to gain Mana equal to 50% of the base cost of the spell.
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Divine Favor
Ranks: 1 · 0/1
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Row 5
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Divine Precision
Ranks: 3 · 0/3 · Requires: Holy Shock
Improves your chance to hit with Holy spells by 18%.
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Holy Shock
Ranks: 1 · 0/1
Blasts the target with Holy energy, causing 134 Holy damage to an enemy, or 114 healing to an ally.
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Consecrated Ground
Ranks: 2 · 0/2
Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Row 6
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Holy Power
Ranks: 5 · 0/5
Increases the critical strike chance of your Holy Shock spell by 15%, and all other spells by 5%.
Row 7
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Light's Vigil
Ranks: 1 · 0/1 · Requires: Holy Shock
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 324, or enemy targets to suffer 182 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.
Tree II
Row 1
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Toughness
Ranks: 5 · 0/5
Increases your armor value from items by 2%.
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Redoubt
Ranks: 5 · 0/5
Damaging melee attacks against you have a 10% chance to increase your chance to block by 0%. Lasts 10 sec or 5 blocks.
Row 2
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Precision
Ranks: 3 · 0/3
Improves your chance to hit by 1%.
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Guardian's Favor
Ranks: 2 · 0/2
Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
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Anticipation
Ranks: 5 · 0/5
Increases your Defense Skill by 20.
Row 3
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Improved Seal of Fury
Ranks: 1 · 0/1
When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.
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Improved Righteous Fury
Ranks: 3 · 0/3
While Righteous Fury is active, all damage taken is reduced by 6%.
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Shield Specialization
Ranks: 3 · 0/3 · Requires: Redoubt
Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
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Sacred Duty
Ranks: 2 · 0/2
Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Row 4
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Swift Judgement
Ranks: 1 · 0/1 · Requires: Improved Seal of Fury
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
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One-Handed Weapon Specialization
Ranks: 3 · 0/3
Increases the damage you deal with one-handed melee weapons by 2%.
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Improved Hammer of Justice
Ranks: 3 · 0/3
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Row 5
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Templar's Bulwark
Ranks: 1 · 0/1
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
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Reckoning
Ranks: 5 · 0/5
Gives you a 0% chance to gain an extra attack after Blocking a melee attack and a 0% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Row 6
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Iron Creed
Ranks: 5 · 0/5
Increases the threat generated by your Holy Strike ability 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 15% for 6 sec.
Row 7
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Holy Shield
Ranks: 1 · 0/1 · Requires: Templar's Bulwark
Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Tree III
Row 1
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Deflection
Ranks: 5 · 0/5
Increases your Parry chance by 1%.
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Benediction
Ranks: 5 · 0/5
Reduces the Mana cost of all instant cast spells and abilities by 10%.
Row 2
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Improved Judgement
Ranks: 2 · 0/2
Decreases the cooldown of your Judgement ability by 1 sec.
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Holy Conduit
Ranks: 2 · 0/2
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
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Conviction
Ranks: 5 · 0/5
Improves your chance to get a critical strike with melee attacks by 5%.
Row 3
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Vindication
Ranks: 3 · 0/3
Gives your damaging melee attacks a chance to reduce the target's Attack Power by 0, and increase your Attack Power by 0% for 30 sec.
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Sanctified Judgement
Ranks: 3 · 0/3
Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
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Seal of Command
Ranks: 1 · 0/1
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 48.5 Holy damage, 97 if the target is stunned or incapacitated.
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Pursuit of Justice
Ranks: 2 · 0/2
Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Row 4
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Eye for an Eye
Ranks: 2 · 0/2
All critical strikes against you cause 15% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
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Sacred Arbiter
Ranks: 1 · 0/1
Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.
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Crusade
Ranks: 2 · 0/2
Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets.
Row 5
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Two-Handed Weapon Specialization
Ranks: 3 · 0/3
Increases the damage you deal with two-handed melee weapons by 2%.
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Vengeance
Ranks: 3 · 0/3 · Requires: Sanctified Judgement
Increases your Physical and Holy damage dealt by 5% for 30 sec after landing a critical strike. Stacks up to 5 times.
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Repentance
Ranks: 1 · 0/1
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Row 6
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Champion of the Light
Ranks: 3 · 0/3
Increases your spell damage and healing by up to 100% of your Intellect.
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Instrument of Law
Ranks: 2 · 0/2
Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
Row 7
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Twist of Light
Ranks: 1 · 0/1
When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.