Talents · World of Warcraft: Forever
Mage talents
Chart your build: one point per level from 10 to 60, each row opens at five more points in its tree, prerequisites at full rank. The link carries the build.
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Tree I
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- 30
Tree II
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Tree III
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Talent reference
Every talent of the tree with its ranks, prerequisites and description. The chart above places the same talents.
Last changed in build 1.60.1.69893
Tree I
Row 1
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Wand Specialization
Ranks: 2 · 0/2
Increases your damage with Wands by 13%.
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Arcane Focus
Ranks: 5 · 0/5
Improves your chance to hit with Arcane spells by 2%.
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Improved Channeling
Ranks: 5 · 0/5
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
Row 2
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Arcane Subtlety
Ranks: 2 · 0/2
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
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Magic Absorption
Ranks: 2 · 0/2
Increases all your resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
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Arcane Concentration
Ranks: 5 · 0/5
Gives you a 100% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by $/10;12536s1%.
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Arcane Resilience
Ranks: 2 · 0/2
Increases your Armor by an amount equal to 50% of your Intellect.
Row 3
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Arcane Geometry
Ranks: 2 · 0/2
Increases the range of your Arcane spells by 6 yards.
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Arcane Impact
Ranks: 3 · 0/3
Increases the critical strike chance of your Arcane spells by 6%.
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Arcane Blast
Ranks: 1 · 0/1
Blasts the target with energy, dealing 54 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Row 4
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Arcane Shielding
Ranks: 2 · 0/2
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
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Improved Counterspell
Ranks: 2 · 0/2
Your Counterspell also Silences the target for 4 sec.
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Arcane Meditation
Ranks: 3 · 0/3 · Requires: Arcane Concentration
Allows 50% of your Mana regeneration to continue while casting.
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Missile Barrage
Ranks: 1 · 0/1
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Row 5
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Presence of Mind
Ranks: 1 · 0/1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
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Arcane Mind
Ranks: 5 · 0/5
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Row 6
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Arcane Instability
Ranks: 3 · 0/3
Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Row 7
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Arcane Power
Ranks: 1 · 0/1 · Requires: Presence of Mind
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Tree II
Row 1
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Wake of Fire
Ranks: 2 · 0/2
Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%.
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Incineration
Ranks: 3 · 0/3
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
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Improved Fireball
Ranks: 5 · 0/5
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Row 2
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Ignite
Ranks: 5 · 0/5
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
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Flame Throwing
Ranks: 2 · 0/2
Increases the range of your Fire spells by 6 yards.
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Impact
Ranks: 3 · 0/3
Gives your Fire spells a 10% chance to stun the target for 2 sec.
Row 3
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Burning Soul
Ranks: 3 · 0/3
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
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Improved Flamestrike
Ranks: 3 · 0/3
Increases the critical strike chance of your Flamestrike spell by 15%.
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Pyroblast
Ranks: 1 · 0/1
Hurls an immense fiery boulder that causes 110 Fire damage and an additional 44 Fire damage over 12 sec.
Row 4
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Improved Scorch
Ranks: 3 · 0/3
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
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Improved Fire Ward
Ranks: 2 · 0/2
Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
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Hot Streak
Ranks: 1 · 0/1 · Requires: Pyroblast
Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
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Master of Elements
Ranks: 3 · 0/3
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Row 5
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Critical Mass
Ranks: 3 · 0/3
Increases the critical strike chance of your Fire spells by 2%.
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Blast Wave
Ranks: 1 · 0/1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 163 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Row 6
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Fire Power
Ranks: 5 · 0/5
Increases the damage done by your Fire spells by 2%.
Row 7
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Combustion
Ranks: 1 · 0/1 · Requires: Critical Mass
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Tree III
Row 1
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Frost Warding
Ranks: 2 · 0/2
Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
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Improved Frostbolt
Ranks: 5 · 0/5
Reduces the casting time of your Frostbolt spell by 0.1 sec.
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Elemental Precision
Ranks: 5 · 0/5
Improves your chance to hit with Frost and Fire spells by 6%.
Row 2
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Ice Shards
Ranks: 5 · 0/5
Increases the critical strike damage bonus of your Frost spells by 100%.
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Permafrost
Ranks: 3 · 0/3
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
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Improved Frost Nova
Ranks: 2 · 0/2
Reduces the cooldown of your Frost Nova spell by 4 sec.
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Frostbite
Ranks: 3 · 0/3
Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Row 3
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Piercing Ice
Ranks: 3 · 0/3
Increases the damage done by your Frost spells by 2%.
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Frost Channeling
Ranks: 3 · 0/3
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
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Ice Lance
Ranks: 1 · 0/1
Deals 28 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
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Improved Blizzard
Ranks: 3 · 0/3
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Row 4
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Arctic Reach
Ranks: 2 · 0/2
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
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Ice Block
Ranks: 1 · 0/1
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
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Shatter
Ranks: 3 · 0/3
Increases the critical strike chance of all your spells against Frozen targets by 1%.
Row 5
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Improved Cone of Cold
Ranks: 3 · 0/3
Increases the damage dealt by your Cone of Cold spell by 15%.
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Cold Snap
Ranks: 1 · 0/1
Finishes the remaining cooldown on all your other Frost spells.
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Fingers of Frost
Ranks: 2 · 0/2 · Requires: Ice Lance
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Row 6
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Winter's Chill
Ranks: 5 · 0/5
Gives your Frost damage spells a 0% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Row 7
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Ice Barrier
Ranks: 1 · 0/1 · Requires: Cold Snap
Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.