Talents · World of Warcraft: Forever

Mage talents

Chart your build: one point per level from 10 to 60, each row opens at five more points in its tree, prerequisites at full rank. The link carries the build.

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Tree I

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  1. 0
  2. 5
  3. 10
  4. 15
  5. 20
  6. 25
  7. 30

Tree II

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  1. 0
  2. 5
  3. 10
  4. 15
  5. 20
  6. 25
  7. 30

Tree III

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  1. 0
  2. 5
  3. 10
  4. 15
  5. 20
  6. 25
  7. 30

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Talent reference

Every talent of the tree with its ranks, prerequisites and description. The chart above places the same talents.

Last changed in build 1.60.1.69893

Tree I

Row 1

  1. Wand Specialization

    Ranks: 2 · 0/2

    Increases your damage with Wands by 13%.

  2. Arcane Focus

    Ranks: 5 · 0/5

    Improves your chance to hit with Arcane spells by 2%.

  3. Improved Channeling

    Ranks: 5 · 0/5

    Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.

Row 2

  1. Arcane Subtlety

    Ranks: 2 · 0/2

    Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

  2. Magic Absorption

    Ranks: 2 · 0/2

    Increases all your resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.

  3. Arcane Concentration

    Ranks: 5 · 0/5

    Gives you a 100% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by $/10;12536s1%.

  4. Arcane Resilience

    Ranks: 2 · 0/2

    Increases your Armor by an amount equal to 50% of your Intellect.

Row 3

  1. Arcane Geometry

    Ranks: 2 · 0/2

    Increases the range of your Arcane spells by 6 yards.

  2. Arcane Impact

    Ranks: 3 · 0/3

    Increases the critical strike chance of your Arcane spells by 6%.

  3. Arcane Blast

    Ranks: 1 · 0/1

    Blasts the target with energy, dealing 54 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

Row 4

  1. Arcane Shielding

    Ranks: 2 · 0/2

    Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.

  2. Improved Counterspell

    Ranks: 2 · 0/2

    Your Counterspell also Silences the target for 4 sec.

  3. Arcane Meditation

    Ranks: 3 · 0/3 · Requires: Arcane Concentration

    Allows 50% of your Mana regeneration to continue while casting.

  4. Missile Barrage

    Ranks: 1 · 0/1

    Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

Row 5

  1. Presence of Mind

    Ranks: 1 · 0/1

    When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

  2. Arcane Mind

    Ranks: 5 · 0/5

    Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

Row 6

  1. Arcane Instability

    Ranks: 3 · 0/3

    Increases the damage done by your spells by 1% and your critical strike chance by 1%.

Row 7

  1. Arcane Power

    Ranks: 1 · 0/1 · Requires: Presence of Mind

    For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Tree II

Row 1

  1. Wake of Fire

    Ranks: 2 · 0/2

    Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%.

  2. Incineration

    Ranks: 3 · 0/3

    Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.

  3. Improved Fireball

    Ranks: 5 · 0/5

    Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.

Row 2

  1. Ignite

    Ranks: 5 · 0/5

    Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

  2. Flame Throwing

    Ranks: 2 · 0/2

    Increases the range of your Fire spells by 6 yards.

  3. Impact

    Ranks: 3 · 0/3

    Gives your Fire spells a 10% chance to stun the target for 2 sec.

Row 3

  1. Burning Soul

    Ranks: 3 · 0/3

    Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

  2. Improved Flamestrike

    Ranks: 3 · 0/3

    Increases the critical strike chance of your Flamestrike spell by 15%.

  3. Pyroblast

    Ranks: 1 · 0/1

    Hurls an immense fiery boulder that causes 110 Fire damage and an additional 44 Fire damage over 12 sec.

Row 4

  1. Improved Scorch

    Ranks: 3 · 0/3

    Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

  2. Improved Fire Ward

    Ranks: 2 · 0/2

    Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

  3. Hot Streak

    Ranks: 1 · 0/1 · Requires: Pyroblast

    Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.

  4. Master of Elements

    Ranks: 3 · 0/3

    Your Fire and Frost critical strikes will refund 10% of their base mana cost.

Row 5

  1. Critical Mass

    Ranks: 3 · 0/3

    Increases the critical strike chance of your Fire spells by 2%.

  2. Blast Wave

    Ranks: 1 · 0/1

    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 163 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Row 6

  1. Fire Power

    Ranks: 5 · 0/5

    Increases the damage done by your Fire spells by 2%.

Row 7

  1. Combustion

    Ranks: 1 · 0/1 · Requires: Critical Mass

    When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.

Tree III

Row 1

  1. Frost Warding

    Ranks: 2 · 0/2

    Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

  2. Improved Frostbolt

    Ranks: 5 · 0/5

    Reduces the casting time of your Frostbolt spell by 0.1 sec.

  3. Elemental Precision

    Ranks: 5 · 0/5

    Improves your chance to hit with Frost and Fire spells by 6%.

Row 2

  1. Ice Shards

    Ranks: 5 · 0/5

    Increases the critical strike damage bonus of your Frost spells by 100%.

  2. Permafrost

    Ranks: 3 · 0/3

    Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.

  3. Improved Frost Nova

    Ranks: 2 · 0/2

    Reduces the cooldown of your Frost Nova spell by 4 sec.

  4. Frostbite

    Ranks: 3 · 0/3

    Gives your Chill effects a 15% chance to Freeze the target for 5 sec.

Row 3

  1. Piercing Ice

    Ranks: 3 · 0/3

    Increases the damage done by your Frost spells by 2%.

  2. Frost Channeling

    Ranks: 3 · 0/3

    Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

  3. Ice Lance

    Ranks: 1 · 0/1

    Deals 28 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

  4. Improved Blizzard

    Ranks: 3 · 0/3

    Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.

Row 4

  1. Arctic Reach

    Ranks: 2 · 0/2

    Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

  2. Ice Block

    Ranks: 1 · 0/1

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

  3. Shatter

    Ranks: 3 · 0/3

    Increases the critical strike chance of all your spells against Frozen targets by 1%.

Row 5

  1. Improved Cone of Cold

    Ranks: 3 · 0/3

    Increases the damage dealt by your Cone of Cold spell by 15%.

  2. Cold Snap

    Ranks: 1 · 0/1

    Finishes the remaining cooldown on all your other Frost spells.

  3. Fingers of Frost

    Ranks: 2 · 0/2 · Requires: Ice Lance

    Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

Row 6

  1. Winter's Chill

    Ranks: 5 · 0/5

    Gives your Frost damage spells a 0% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Row 7

  1. Ice Barrier

    Ranks: 1 · 0/1 · Requires: Cold Snap

    Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.