Talents · World of Warcraft: Forever
Druid talents
Chart your build: one point per level from 10 to 60, each row opens at five more points in its tree, prerequisites at full rank. The link carries the build.
0/0/0
0 of 51 points
Click adds a point, right-click or a long press removes one. Keyboard: Enter adds, Backspace removes.
Tree I
0 points
- 0
- 5
- 10
- 15
- 20
- 25
- 30
Tree II
0 points
- 0
- 5
- 10
- 15
- 20
- 25
- 30
Tree III
0 points
- 0
- 5
- 10
- 15
- 20
- 25
- 30
Export for the Navigator
Paste this string into the Navigator: it reads the build like a character export and answers questions about it.
Talent reference
Every talent of the tree with its ranks, prerequisites and description. The chart above places the same talents.
Last changed in build 1.60.1.69893
Tree I
Row 1
-
Improved Wrath
Ranks: 5 · 0/5
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 50%.
-
Genesis
Ranks: 5 · 0/5
Increases the periodic damage and healing done by your spells and abilities by 1%.
Row 2
-
Moonglow
Ranks: 3 · 0/3
Reduces the Mana cost of your damaging spells by 25%.
-
Improved Moonfire
Ranks: 2 · 0/2
Increases the damage and critical strike chance of your Moonfire spell by 2%.
-
Nature's Majesty
Ranks: 2 · 0/2
Increases your critical strike chance with spells and melee attacks by 1%.
-
Nature's Reach
Ranks: 2 · 0/2
Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Row 3
-
Improved Entangling Roots
Ranks: 3 · 0/3
Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
-
Nature's Splendor
Ranks: 1 · 0/1 · Requires: Nature's Majesty
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Row 4
-
Insect Swarm
Ranks: 1 · 0/1
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
-
Vengeance
Ranks: 5 · 0/5 · Requires: Improved Moonfire
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
-
Improved Starfire
Ranks: 5 · 0/5
Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
Row 5
-
Overgrowth
Ranks: 2 · 0/2
Increases the maximum number of targets you may have affected by Entangling Roots by 2.
-
Nature's Grace
Ranks: 1 · 0/1
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
-
Eclipse
Ranks: 3 · 0/3
Your Wrath spell reduces the cast time of your next 2 Starfire spells by -0.03 sec. Stores up to 4 charges. Lasts 15 sec.
Row 6
-
Moonfury
Ranks: 5 · 0/5
Increases the damage done by your Arcane and Nature spells by 2%.
Row 7
-
Moonkin Form
Ranks: 1 · 0/1
Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Tree II
Row 1
-
Ferocity
Ranks: 5 · 0/5
Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
-
Heart of the Wild
Ranks: 5 · 0/5
Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Row 2
-
Feral Swiftness
Ranks: 2 · 0/2
Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
-
Feral Instinct
Ranks: 3 · 0/3
Increases damage done by your Swipe ability by 3% and reduces the chance enemies have to detect you while Prowling as if you were 0.6 levels higher.
-
Brutal Impact
Ranks: 2 · 0/2
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 30 sec.
-
Thick Hide
Ranks: 3 · 0/3
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 1.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Row 3
-
Savage Fury
Ranks: 2 · 0/2
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 20%.
-
Feral Charge
Ranks: 1 · 0/1
|CFFFF2020Requires Bear Form, Dire Bear Form|R Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. $@spelltooltip414924
-
Sharpened Claws
Ranks: 2 · 0/2
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 2%.
Row 4
-
Shredding Attacks
Ranks: 3 · 0/3
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 6.
-
Predatory Strikes
Ranks: 3 · 0/3
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
-
Primal Fury
Ranks: 2 · 0/2 · Requires: Sharpened Claws
Gives you a 100% chance to gain an additional $/10;16959s1 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 0% chance to add an additional Combo Point.
Row 5
-
Predatory Instincts
Ranks: 2 · 0/2
Increases the critical strike damage bonus of your melee abilities by 20%.
-
Leader of the Pack
Ranks: 1 · 0/1
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
-
King of the Jungle
Ranks: 3 · 0/3
Tiger's Fury now instantly grants you 60 Energy.
Row 6
-
Natural Reaction
Ranks: 5 · 0/5
Increases your dodge chance by 0%, and gives you a 3% chance to gain 5 Rage each time you dodge.
-
Rend and Tear
Ranks: 5 · 0/5 · Requires: Predatory Strikes
Increases damage done by your melee abilities on Bleeding targets by 20%.
Row 7
-
Berserk
Ranks: 1 · 0/1 · Requires: Leader of the Pack
|CFFFF2020Requires Cat Form, Bear Form, Dire Bear Form|R Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Tree III
Row 1
-
Nature's Focus
Ranks: 5 · 0/5
Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
-
Furor
Ranks: 5 · 0/5
Gives you a 20% chance to gain $/10;17057s1 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
Row 2
-
Naturalist
Ranks: 5 · 0/5
Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 100%.
-
Subtlety
Ranks: 3 · 0/3
Reduces the threat generated by your Nature and Arcane spells by 30%.
-
Natural Shapeshifter
Ranks: 3 · 0/3
Reduces the mana cost of all shapeshifting by 10%.
Row 3
-
Reflection
Ranks: 3 · 0/3
Allows 50% of your Mana regeneration to continue while casting.
-
Gift of Nature
Ranks: 5 · 0/5
Increases the effect of all your healing spells by 2%.
-
Gift of the Earthmother
Ranks: 1 · 0/1
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Row 4
-
Tranquil Spirit
Ranks: 5 · 0/5
Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
-
Improved Rejuvenation
Ranks: 3 · 0/3
Increases the effect of your Rejuvenation spell by 5%.
-
Swiftmend
Ranks: 1 · 0/1
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Row 5
-
Nature's Swiftness
Ranks: 1 · 0/1 · Requires: Naturalist
When activated, your next Nature spell becomes an instant cast spell.
-
Living Spirit
Ranks: 3 · 0/3
Increases your Spirit by 15%.
-
Improved Tranquility
Ranks: 2 · 0/2
Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
Row 6
-
Improved Regrowth
Ranks: 5 · 0/5 · Requires: Improved Rejuvenation
Increases the critical effect chance of your Regrowth spell by 10%.
Row 7
-
Wild Growth
Ranks: 1 · 0/1 · Requires: Living Spirit
Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.