I'm trying to work out a schedule for people who only have a solid two hours free most evenings, no more. Between getting everyone summoned, buffed, and briefed, it feels like a third of the time is gone before anything real happens.
What I'm weighing:
- Setting a hard stop time in advance so people aren't left hanging mid-pull.
- Cutting trash and going straight for objectives to save time.
- Splitting a longer instance across two shorter sessions instead of one long one.
- Deciding loot and next steps at the very start so there's no scramble at the end.
I don't want to be the group that always runs over and burns people out, but I also don't want every night to feel rushed and unfinished.
How do you structure a two-hour session so it actually feels complete when the clock runs out? What's your cutoff routine, and do you plan the pulls differently knowing you have to stop on time? Share your timings and how you handle it when the group is right in the middle of something when the clock hits zero.