Trying to nail down a rule for when the rogue should open versus waiting for the group. Right now I default to opening on anything without a nasty punish for a failed stun or fear-break, and waiting when a caster in the pack can interrupt me mid-opener. That feels like a guess, not a rule.
The rogue tree merges Assassination, Combat, and Subtlety into one 53-node tree in Forever, so the opener options and their positions on the tree may have shifted from what we knew before. I have not sat down with the beta build to confirm which stealth openers are early picks versus deep in the tree now.
What I actually need is measured data, not opinions. Has anyone timed the window between stealth-opener execution and the point where a add or caster in a pull reliably breaks it? Is there a reliable pull-size threshold where opening first stops being worth the risk, or does it come down entirely to CC availability in a given group? If your answer is from the current beta build, say so, since the numbers may not hold after launch.