Two ways to look at this. One side says the beta is genuinely thin right now, missing systems people expect from having played older versions, so the gap feels like a real hole. The other side says it only feels missing because it works differently now, and once you spend a week actually playing it the muscle memory adjusts and the complaint quietly goes away.
I lean toward the second view, mostly because I remember thinking the same thing about changes in older versions that turned out fine once I stopped comparing week one against years of habit. But I'll drop that position the moment someone can point to a specific system that is still missing after a full week of play, not just missing on day one.
If you want to check this yourself rather than take my word for it: log the same character across a week, note what you keep reaching for that isn't there, and see if that list shrinks or stays the same by day seven. If it stays the same, the first view wins and I'm wrong. Anyone tracking something like Brightwood Grove or Bolder'ok content specifically, curious whether your list of missing stuff actually shrank or not.