City of Dalaran is a level 28-33 dungeon set in the ruined mage city in the Alterac Mountains Alterac Mountains, where Kirin Tor necromancers and unstable arcane energy have overrun the streets since the city's fall. Blizzard's panel recap calls it "the chaotic City of Dalaran," and it is one of the better-documented dungeons of the nine, present in the local data as City of Dalaran as of beta build 1.60.1.69893, with three named bosses already confirmed through Warcraft Tavern's coverage.
Overview, location and level range
Warcraft Tavern's dungeon guide places City of Dalaran at levels 28-33 in the Alterac Mountains and describes the city as plagued by "Arcane Anomalies and all sorts of Kirin Tor Necromancers." A separate Warcraft Tavern report on the BlizzCon reveal adds that the location functions as "both a dungeon and an area with vendors and quest interactions," suggesting the instance includes at least one safe hub alongside the combat areas — closer in structure to a mini-zone than a straight corridor crawl. Enemy variety is unusually well documented for this dungeon: Warcraft Tavern lists skeletal variants, Kirin Tor necromancers, Fragmented Sentries, Mana Fiends and Arcane Elementals among the confirmed enemy types, pointing to a fight that mixes undead and pure arcane threats rather than leaning on just one theme.
This is a different Dalaran from the floating mage city players know from Wrath of the Lich King and later expansions: this ruined version sits in the Alterac Mountains rather than hovering over Northrend, consistent with Dalaran's history of having stood in the Alterac Mountains long before it was ever relocated. Forever's dungeon leans into that older, grounded location and its fall to Scourge and arcane instability, rather than the airborne city most players are familiar with.
How to get there
The dungeon sits in the Alterac Mountains Alterac Mountains, reachable from either faction's territory in the northern Eastern Kingdoms. The local build tracks the instance interior under its own zone records, City of Dalaran and Dalaran, separate from the open Alterac Mountains map — consistent with a dungeon that Warcraft Tavern describes as spanning both underground and street-level sections. Blizzard has not published a specific entrance description as of this beta build, so the exact approach from the surrounding zone is not yet confirmed.
Bosses and their abilities
This is one of the few Forever dungeons with a partial boss list already reported: Warcraft Tavern names Arcane Anomaly, Unstable Sentinel and Shade of the Archmage as bosses. Specific ability breakdowns for each of the three have not been published yet, and the local database has no NPC records tied to these names as of build 1.60.1.69893, so treat the names themselves as confirmed but their mechanics as boss abilities not yet in the beta data. Given the arcane theme, Warcraft Tavern's broader description of the dungeon mentions "massive AoE spells" as part of its combat style, which likely applies to at least one of these three encounters even without a confirmed ability list.
Notable loot
No boss-by-boss loot table has been published for City of Dalaran. The local item database does contain a Dalaran Sewer Key (Dalaran Sewer Key), which fits Warcraft Tavern's description of an "Underbelly" sewer route connecting to the city's streets — plausibly a key item tied to unlocking that non-linear path, though nothing yet confirms its exact use or which boss, if any, drops it. As with the other new dungeons, every boss here is expected to drop a guaranteed rare-quality item as part of the loot overhaul Warcraft Tavern reports across all nine new Forever dungeons.
Quests for this dungeon
No quest chain has been confirmed for City of Dalaran in the local database yet. Warcraft Tavern's note that the location includes "vendors and quest interactions" alongside the combat encounters suggests a quest hub exists inside the instance itself, which would be unusual for a Forever dungeon compared to the others on this list — but no specific quest names or objectives have surfaced as of this beta build.
Tips for tanks, healers and damage dealers
With three bosses named but no abilities confirmed, groups should prepare generally rather than plan pull-by-pull. The described mix of skeletal undead, necromancers, Fragmented Sentries, Mana Fiends and Arcane Elementals points to a fight that rewards spread positioning: necromancer-type casters commonly summon adds, and "massive AoE spells" from the arcane enemies mean stacking melee too tightly is a real risk based on Warcraft Tavern's description, even without a confirmed mechanic to name. The nonlinear layout — sewers up into streets — also means pulls may come from multiple directions rather than a single hallway, so tanks should scout sightlines before engaging. Healers should plan for sustained AoE damage rather than pure single-target healing, and damage dealers should hold burst cooldowns for Shade of the Archmage, the boss whose name most strongly implies a spellcasting-heavy fight, until real mechanic data confirms or corrects that assumption, which is the standard caution to apply to any early guide written before a dungeon's full mechanics are public.
It is also worth budgeting extra time for a first clear: with vendors and quest interactions reportedly built into the instance itself, City of Dalaran may take longer per run than a straight combat gauntlet, and Warcraft Tavern's reporting that repeated runs give reduced experience compared to a dungeon's own questline applies here as much as anywhere. Treat your first trip through as the one worth doing slowly, for the quests, gear and lore, rather than optimizing for a fast repeatable farm route this early in the beta.